I’ve been poking around the RPG scene for a while now, and I find the OSR tradition interesting. It’s neat to see how in a gaming culture which is embracing structured RP-based storytelling, there is still a strong desire for rule-governed emergent storytelling in a world whose story doesn’t revolve around the characters.
That said, OSR tends to get a little too “rules-y” for my taste. They get so obsessed with replicating the feel of old crunchy AD&D that they forget to use modern RPG techniques which have been pretty universally accepted, like fast skill resolution or character sheets which have less info than an accounting spreadsheet.
Vaults of Vaarn (DTRPG link) is the best balance I have found. It’s wild and creative, with a few solid rules to give a sense of structure. It’s gritty, but the rules apply to everyone pretty much the same way. Power…
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