Boss Rush Banter: Which Super Mario 64 Level is Your Favorite?

The Boss Rush Network

Super Mario 64 is truly an iconic game that, for the most part, still holds up today.

It’s been over 26 years since this game graced our Nintendo 64s, helping usher in 3D platformers as we know them. While the graphics have aged like milk, the level design is mostly superb and is still a joy to play.

As a kid, one of my favorite parts about booting up the game is visiting each of the 15 areas because they felt like living worlds rather than standalone levels. Yes, that requires some stretching by today’s standards, but as a kid, this absolutely blew my mind.

So what’s your favorite Super Mario 64 level?

Levels? More Like Worlds

I should clarify that this was my first foray into Mario. I was born in 1991 so my experience with gaming came about in the Nintendo 64 days.

Super Mario 64 also was…

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Old-School Dungeon Fantasy

Roleplay Rescue’s Blog

When I think about working creatively, I’ve realised that I do this best when I begin to talk out loud to another person, or at least to talk to an imagined person.

This has been my process through most of my life, beginning back when I was in Middle School and would talk out loud (ostensibly to myself, but in my mind to an unseen listener) while working on my gaming stuff at home.

I think this is why writing a blog and especially recording a podcast episode has proven so rich for me. I get to work out my ideas in a live drafting process that is reinforced by sharing it online. At some level, while I might be trying to convince myself that I am doing this for other people, the reality is that I am doing it at least as much for me.

This morning is no…

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Retro Arcadia Weekly Spotlight #54

Retro Arcadia

Time for our regular bunch of quick-fire reviews and impressions of what’s been under the spotlight at Retro Arcadia this week, old and new and a bit of both… I’ve actually spent most of the week in New York so not quite the bumper crop we looked at last time, but it’s a decent crop all the same!

And the cream of the crop, mere days before a whole year had passed since I waited in a virtual line during injury time at a football match to order it, my Deathsmiles I+II Collector’s Edition finally turned up in the post! It contains the Switch port of the enhanced Xbox 360 presentation of Cave’s 2007 supernatural side-scrolling bullet-hell shoot ‘em up, which also happens to be my all-time favourite shoot ‘em up, and its 2009 sequel, which doesn’t quite reach those heights but it probably is my all-time favourite Christmas…

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Boss Rush Banter: What Physical Games Have You Lost Over The Years that You Regret?

The Boss Rush Network

It’s always a bummer when, after countless hours of searching, you realize that you’ve lost one of your favorite games. Sure, sometimes it’s a game that recently came out and replacing it doesn’t cost you too much, but sometimes it can really sting to lose a game you’ve had for years. What games have you lost?

The first game I remember losing was Banjo-Kazooie: Grunty’s Revenge for GameBoy Advance. It was a side-game of the Banjo-Kazooie series that felt a little bit weird compared to the other Banjo games. A friend at school didn’t believe that it was a real game, so I brought it to school to show him. By recess, the game had left my pocket and gotten lost who-knows-where. The game wasn’t really up my ally, so when I discovered it was gone, it was less of a “oh no!” and more of a “well, whatever.”

While…

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The Old Fighting Pit

Dyson's Dodecahedron

The Old Fighting Pit
The Old Fighting Pit (300 dpi promo)

Sitting under the dungeons of (insert dungeon location from your campaign here) is an old fighting pit, once used as entertainment for the owners and masters of the dungeon; and punishment for slaves, captives, and traitors.

The Old Fighting Pit
The Old Fighting Pit (1200 dpi)

The actual arenas are on the lower level and are overlooked from the chambers above on each side of the main hall. There are also wide slots in the floor of the main hall that looks down on the preparatory areas and cages that lead into the arenas proper. Downstairs we have the arena chambers proper to each side (all doors locked and barred from the outside), cages, training rooms, and a supply room.

The Old Fighting Pit
The Old Fighting Pit (1200 dpi, no grid)

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are…

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Spooky Video Game Memories of the Boss Rush Team

The Boss Rush Network

In the northern hemisphere, as the leaves begin to change color and drop from their secure branches, and the temperature plummets from the heat of summer to a ghastly chill, and the bright days give way to longer, darker, colder nights, you know spooky season is upon us.

For many, this is the best part of the year: time to break out the hoodies, pick apples at their ripest point, indulge in the deliciousness that is pumpkin spice, and unwind in the evenings with a terrifying movie, book, or video game.

Indeed, it feels like there’s no better time than now to be a fan of horror. Many of the highest grossing films of the year have been horror focused, such as Doctor Strange in the Multiverse of Madness, Nope, The Black Phone, Halloween Ends, Smile, and plenty more. Video games of course have been full of scary goodness…

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How a Game “Feels”

Joseph Erwin - Freelance Dungeon Master

I love to examine how a game “feels” to play. This isn’t just how smooth the mechanics are, or simply the world and story flavor, nor is it just book presentation.

How a game “feels” to play (by my own definition) is this:

“How an RPG “feels” is how successfully it manages to evoke the setting or situation presented, in concert with the mechanics and book organization, while ensuring smooth game flow.

Let’s unpack that.

Evoke: To simulate. This doesn’t mean that all games need to simulate situations in line with our own world, but with the dramatic presentation of the game. Does a game about superheroes allow players to create a storyline filled with comic book-style drama and action? Does a gritty medieval RPG create challenges which feel as though they came out of a movie or book in the setting?

A game which is “about” god-touched…

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Dwarrowdeep

Roleplay Rescue’s Blog

Delighted to have received my copy of Dwarrowdeep, the latest megadungeon from the pen of Greg Gillespie, this afternoon. While I have held the .PDF for quite some days, I am glad to at last to have been able to begin to read in earnest this rather exciting book.

Dwarrowdeep is the largest Dwarf-themed dungeon adventure ever written, or at least so the book claims. I can believe this and have had a great deal of joy from flipping through the pages, noting many references to those other famous Dwarven halls from literature and gaming.

Of particular note is the method, not dissimilar to the way Iron Crown approached Moria, of mixing fixed primary areas of the dungeon maps with randomly-determined secondary areas. It looks like the resources provided to create the vast majority of the megadungeon offer an entertaining mix of random tables themed to the Dwarven realm.

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Personality Matters More Than Originality In Videogames

PekoeBlaze - the official blog

2022 Artwork Create with personality article sketch

Well, I thought that I’d talk about why personality is one of the most important parts of any videogame. This was something I ended up thinking about after re-playing yet another part of the dark comedy first-person shooter game “Postal: Brain Damaged” (2022). Objectively speaking, this probably isn’t the best game I’ve played this year, but it does seem to quickly be becoming one of my favourites so far this year.

A lot of it is because the game has personality. Yes, the gameplay itself may be heavily inspired by a mixture of old and new games, but it is presented in a relatively unique way. The game’s sense of humour extends to everything from the bizarre monster designs to the surreal levels to the background details to the voice-acting for the game’s anti-hero too.

Gameplay screenshot from ''Postal - Brain Damaged'' (2022) This is a screenshot from “Postal: Brain Damaged” (2022), showing the main character…

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